A Single contact person, not a commercial plateau

At Craft Your Games, the person who takes your briefing is the one who decides. No screen project manager, no three-level validation. This is why we can deliver a quote within 48 hours, a prototype in 10 to 15 days and a series of 1 to 50,000 copies across Europe, without delay.

Our commitments · since 2019

What we're committed to doing reallyNot on a badge.

48h
encrypted quote after locked brief
10-15j
prototype product
1 to 50k
copies per series

Some customers : Enedis · SNCF · Veolia · Keolis · The Red Cross · Brittany · Bordas · Nathan · Bayard

What you earn working with us

No screen between you and the decision. Major bespoke players pass your brief through a sales rep, a project manager, a creative studio, then a workshop. Each relay adds 5 days, dilutes the initial need, increases the risk of misunderstanding in purchasing committee. With us, you speak to 1 person who validates, quotes and launches. If they need sharp technical advice, they get it internally within 24h. Concretely, that means a costed quote within 48 hours, a prototype in 10 to 15 days, and a brief that doesn't deform between the first meeting and the final proof.

Account Executive Craft Your Games

Killian Costa

Customer relationship, estimate, project monitoring

For you, he is your contact from the first call until delivery. Killian receives your brief, requalifies it as a manufacturer's specification, and returns you a quote in 48 hours. During production, he is the one who links with the workshop and keeps you informed of the progress.

No contact channel. You don't have to re-explain your project to another commercial at each exchange, or wait for a project leader to call the workshop to answer a simple question. A single contact that keeps the context of your project from end to end.

What it brings you in concrete terms

  • Costed within 48h
  • Written reformulation of the brief before quote
  • A single contact person throughout the project
  • Production monitoring and milestones
  • Continuity on recurring orders

Useful articles before a brief

Founder of Craft Your Games

Joeffrey Costa

Founder, manufacturing control

Founder of Craft Your Games since 2019. Pilot the production between Brittany (seat, prototyping), Angoulême (a workshop offset large series) and Toulouse. It is it that validates the technical choices on your project and answers directly to the questions of background : materials, printing processes, finishes, manufacturing constraints. (more about our our 10 products made to measure)

Some of the clients he accompanied: Enedis, SNCF Voyageurs, Veolia, Keolis, La Croix-Rouge, Brittany Region, Bordas, Nathan, Bayard, Latitudes, Éco-École, Océanopolis, and about 30 other companies and institutions. This is what you earn by working with a manufacturer who sees this type of project go through every week: a fairer quote, mistakes avoided upstream.

What it brings you in concrete terms

  • Technical decisions quickly decided
  • Offset arbitration vs. digital by volume
  • Prototype delay 10 to 15 days
  • Flex volume from 1 to 50,000 copies
  • Validation of TABs

Useful articles before a brief

Johanna Bertin, Marketing Manager Craft Your Games

Johanna Bertin

Marketing and strategy

Leads Craft Your Games's marketing strategy and content. On the customer side, intervenes on projects where the stake is not only to make a beautiful game, but also to frame what it should serve, how it will be animated, and with whom. Useful on big deployments of gamening, training game, CSR game or internal communication game, when the initial brief is still blurred on the customer side.

Why is it useful? Many corporate games end up serving once in a seminar and then sleeping in a closet. Setting up the objectives and mechanics avoids this waste and greatly increases the life of the device on the customer side.

What it brings you in concrete terms

  • Target setting before quote
  • Helps to define the game mechanics
  • Advice on animation and deployment
  • Marketing and Communication Vision B2B

Useful articles before a brief

Nicolas Lemoine, Web developer Craft Your Games

Nicolas Lemoine

Web developer, connected games

Dev web at Craft Your Games. Deal with everything that comes out of the board: NFC integration into a card or pawn, QR codes on the board, mobile app companion game, and uses of the general AI to produce content faster (question cards, translations, scripted variants). (more about our custom card manufacturer)

Principle: default sobriety. No application if a QR code is enough, no NFC if a simple code to report settles the question. If your project does not need digital, we will tell you : you will not pay for features that are not used.

What it brings you in concrete terms

  • NFC integration in pawns, cards, trays
  • QR codes and hybrid routes
  • Mobile application companion game
  • IA generative for design speed
  • Digital digital quote, simple, without over-engineering

Useful articles before a brief

How we work with you, in practice

You arrive with a need (Team cohesion game, training game, CSR game, onboarding game, custom corporate gift, seminar game) or a more blurred idea (more about our team building by the game) (learn more about our our onboarding kitsThis is how it goes.

  • Brief, estimate, project follow-up : Killian is your main contact. He frames the brief, number within 48 hours after locking, and makes the link with the workshop during production.
  • Game strategy, mechanics, deployment : Johanna intervenes on projects where the stake goes beyond manufacturing: framing of objectives, advice on animation, marketing video calln of the device.
  • Connected game : NFC, QR code, application, IA "Nicolas describes the feasibility and encrypts the digital part in sober mode. If you don't need it, he tells you.
  • Manufacturing technical choices : Joeffrey deals directly with substantive technical issues (materials, processes, finishing).

The standard process : first exchange to clarify the need, written reformulation of the brief before quote, estimate encrypted within 48 hours after the brief has been locked, prototype produced in 10 to 15 days, series launched after validation of the BAT. From the unique prototype up to 50,000 copies, across Europe, without MOQ imposed.

Do you hesitate about the contact person? Write to contact without specifying: you are referred internally and the right profile quickly resumes.

Frequently asked questions

Before you write to us, the answers Most Returning

Who will be my contact on a custom-made business game project?
One. Killian Costa (Account Executive) remains your unique contact from the first call to delivery of your custom game. No screen project manager, no relays. If a technical question comes out of its perimeter, it gets the quick answer internally from Joeffrey (manufacture), Johanna (strategy) or Nicolas (connected game).
What types of business games do you make?
Customised board game, serious game, training game, educational game, CSR game (climate free, biodiversity, diversity-inclusion), team cohesion game, escape game company, onboarding game HR, seminar game, corporate gift, connected game NFC or QR code. Everything customized, built in the EU from 1 to 50,000 copies.
What is the time limit for obtaining a quote?
48 hours worked after lockout of the brief. Before the quote, we reformulate your need in writing to avoid any misunderstanding. This step adds little time but avoids surprises in purchase commission or internal customer-side validation.
How much custom games do you need to order?
No MOQ imposed: from 1 copy (one-off prototype, VIP gift) to 50,000 copies (national campaign, multi-site deployment) (more about our EU Kickstarter guideIt is one of our differences: most manufacturers impose 100 or 500 minimum units.
Where are your games made?
100% across Europe, on our three workshops: Brittany (seat, prototyping), Angoulême (offset grande série) and Toulouse. No Asia subcontracting.
How long for a custom game prototype?
10 to 15 days between validation of the brief and delivery of a functional prototype. This is enough to test in-house (pilot seminar, validation board of directors) before launching the series.
You also make connected games (NFC, QR, mobile app)?
Yes. Nicolas Lemoine leads NFC integration in pions/cards/plateaux, QR codes for hybrid paths, mobile apps companion to play, and the IA generative for content design (question cards, translations, variants). Guiding principle: sobriety. If your project does not need digital, you are told before encrypting.
Do you work with the Purchasing, HRD and Training Managers Directorates?
Yes, it is our B2B target core. We are used to buying commission processes, supplier specifications, committee validation, and multi-wave deployment on a game park. On sensitive or confidential projects (product launch, HR topic, crisis communication), an NDA can be signed before any detailed exchange.

A brief, a quote in 48 hours, a game built in the EU

Let it be one bespoke corporate game, one serious training game, one CSR game, one onboarding game, one gift customer, one seminar game or a NFC-connected game We're counting, prototype, we're making, 1 to 50,000 copies.

Request a quote 48 hours
Quote 48h